I really hope Sony won't let us charge again with "remaster" treatment to benefit both 4K/60 at least especially from PlayStation Studio games. It's odd if we want to play Ghost of Tsushima in 4K/60 in PS5 without a "free upgrade" even if we have the PS4 version already. Microsoft is already doing this via Smart Delivery, best example of it is Gears 5 running in 4K/60 via free update without having to pay again to benefit those features.
Porting Kit(Opens in a new window) is usually my first go-to, since it attempts to do a lot of the heavy lifting for you. Just search Porting Kit's app or website for a game, like Among Us(Opens in a new window), and it'll provide an Install Now button along with any quirks, patches, or extra steps you might need to take for smooth gameplay.
Like many early issues with the Xbox Series X, Microsoft plans to address this error in a future console update. For now, Microsoft recommends resetting your console after upgrading your games to the Series X versions.
After you connect the Series X to the Internet, attempting to load the disc-based Xbox One copy from the hard drive again leads to a brief "Getting your game ready..." message and then a prompt to download any available update files. Those updates aren't required to play the game, though; even if you refuse the download, you can then go back offline and play your Xbox One disc on the Series X without any apparent issue.
For Xbox One Games running on the Series X, though, that's not the case. There, the raw game data is being copied from the disc itself and can be run without any explicit, user-controlled "update" downloaded from a Microsoft server. Despite that change, the system still requires an online connection the first time the game is loaded.
An Xbox representative has yet to comment on this issue in response to a request from Ars Technica. On the ResetEra forums, though, a verified "Developer at Xbox" going by OscarK writes that the system "need[s] to be online one-time during install to download specific config files (separate from actual game patches)."
If this is your first PlayStation console, you might not know about the PlayStation app that has undergone some pretty big changes. With it, you can not only manage your profile and chat with friends, but you can also remotely interact with your PS5 by purchasing and downloading or updating games, manage your storage - and even launch games if your PS5 is in standby mode.
The experience point (XP) system is different from that in Rainbow Six: Vegas in that every kill achieved awards the player XP. XP gains result in promotions which reward the player with new equipment, such as body armour. Players also receive bonuses from the ACES combat system, a separate but related advancement system from the XP system. ACES advancement is based on the methods used to kill opponents, and weaponry unlocked differs depending on which tactics are used. Experience can be gained by the player in any game mode, single player or multiplayer, and advancement is shared amongst all modes. Equipment unlocked in one mode is usable in all other modes.
In July 2008, Ubisoft released the 1.02 version update patch. In addition to adding new weapons and maps, the update also secretly installed a disc check anti-piracy countermeasure. This would check whether or not a legally purchased disc copy of the game was inserted in the PC's disc drive and prevent the game from loading if it detected no disc. While this was not an issue for players who purchased a physical copy, the anti-piracy update inadvertently also carried over to the digital copies sold through IGN's Direct2Drive service, locking them out of the game. These problems were rectified with update version 1.03, where it was discovered that Ubisoft's patch solving the problem was a No-CD crack taken from Reloaded, a pirated games group, and re-released as an official patch. 1e1e36bf2d